++I can't find the pathfinder rules, so please tell me what needs to be changed. Also, do you like character history with the characters? I know other DMs do. (Oh, and ignore the name given to the sheet, it was original going to be a male, but I changed it since female would fit the character better.
www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=11282
My first multi-class character too. How exciting... : ) And my first online one. If I did anything wrong please just tell me and I'll fix it.
And yes, I love making short characters. : )
Alright, Tehodis, I'll just tell you a couple things you should fix.
1) Attribute scores are slightly on the high side, try re doing the process (I think I posted how to somewhere). Also, if you still can't get the Paizo book, Humans get a floating +2 to any attribute they want (must be applied after buying scores).
2) Well, I think I actually prefer 3.5s skill system. So I might just keep that.
3) All Paizo characters get a feat every odd level, instead of every third level.
4) Rogue Talents: As a rogue gains experience he learns
a number of talents that aid him and confound his foes.
Starting at 2nd level, a rogue gains one rogue talent. He
gains an additional rogue talent for every 2 levels of rogue
attained after 2nd level. A rogue cannot select an individual
talent more than once.
Bleeding Attack (Ex): A rogue with this ability can cause
living opponents to bleed when hitting them with a sneak
attack. This attack causes the target to take 1 additional
point of damage each round for each die of the rogue’s sneak
attack (ie. 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage at the start of each of their turns.
The bleeding can be stopped by a DC 15 Heal check or the
application of any effect that heals hit point damage. Bleeding
damage from this ability does not stack with itself.
Combat Trick: A rogue may gain a combat maneuver feat
in place of a rogue talent.
Fast Stealth (Ex): This ability allows a rogue to move at
full speed using Stealth without penalty.
Finesse Rogue: A rogue may gain the Weapon Finesse feat
in place of a rogue talent.
Ledge Walker (Ex): This ability allows a rogue to move
along narrow surfaces at full speed using Acrobatics
without penalty.
Major Magic (Sp): A rogue with this ability gains the
ability to cast a 1st-level spell from the wizard/sorcerer
spell list. This spell can be cast 2/day as a spell-like ability.
The caster level for this ability is equal to half her rogue
level. The save DC for this spell is determined using the
rogue’s Intelligence modifier. A rogue must have the
Minor Magic rogue talent before choosing this talent.
Minor Magic (Sp): A rogue with this talent gains the
ability to cast a 0-level spell from the wizard/sorcerer spell
list. This spell can be cast 2/day as a spell-like ability. The
caster level for this ability is equal to half her rogue level.
The save DC for this spell is determined using the rogue’s
Intelligence modifier.
Quick Disable (Ex): It takes a rogue with this ability half
the normal amount of time to disable a trap using Disable
Device (minimum 1 round).
Resiliency (Ex): Once per day, a rogue with this ability
can gain a number of temporary hit points equal to the
rogue’s level. Activating this ability is an immediate
action that can only be performed when she is brought to
below 0 hit points. This ability can be used to prevent her
from dying. These temporary hit points last for 1 minute.
If the rogue’s hit points drop below 0 due to the loss of
these temporary hit points, she falls unconscious and is
dying as normal.
Rogue Crawl (Ex): While prone, a rogue with this ability
can move at half speed. This movement provokes attacks
of opportunity as normal. A rogue cannot take 5-foot steps
while crawling.
Slow Reactions (Ex): Opponents damaged by this
rogue’s sneak attack cannot make attacks of opportunity
for 1 round.
Stand Up (Ex): A rogue with this ability can stand up from
a prone position as a free action. This still provokes attacks
of opportunity for standing up while threatened by a foe.
Surprise Attacks (Ex): Opponents are always considered
flat-footed during the surprise round to a rogue with this
ability, even if they have acted. Opponents who cannot be
caught flat-footed (such as through improved uncanny
dodge) are immune.