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Post by The Hidden Maiden on Apr 9, 2008 0:49:32 GMT -5
Alright, I am totally new to the world of D&D. Would anyone mind showing a new girl around the block lol
but seriously I really want to learn how to play If someone could walk me through?
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Jon Irenicus
New Member
Magic is but a tool used toward a purpose.
Posts: 240
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Post by Jon Irenicus on Apr 9, 2008 0:54:45 GMT -5
You can't really be "walked through" per say. You really need to find a group of beginners and play a game. I mean we can teach you some of the rules but yeah that's about it.
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Post by The Hidden Maiden on Apr 9, 2008 0:58:45 GMT -5
Alright, I've been trying to read up on everything with the links provided but there is soooo much to read and I don't understand the 1d20 thing...that totally threw me off no matter how many times I tried.
Maybe I should sit back and watch for a while, see if I catch on
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Post by Deedlit on Apr 9, 2008 12:01:00 GMT -5
Okay. so the D20, is your 20 sided dice. so heres an example. Say you have a level 4 human fighter. Meaning your race is human, youve gained enough experiance to reach level 4 ( experiance and levels raised is all based on class ) and your Class is Fighter. You are skilled in close range or distance combat that doesnt involve magic. Usually they focus their strength and constitution, but if you are a ranged fighter (bow and arrow) you might focus a little on your dexterity. When you are in the middle of a battle, you roll 1 20 sided dice (d20) to see who goes first. Your initiative. there are also some bonus you may add depending on your character statistics, but well save that for another day. So, you win initiative, meaning you rolled higher on your 20 sided dice then the DM (Dungeon Master) did. You go first! So, you have your weapon that you have chosen to do main combat with. Lets say its a short sword. Short Swords do 1d6 if you are a human, meaning you take one 6 sided dice and roll and see where it lands for the amount of damage you inflict. But before we can roll for damage, we have to roll and see if we even hit! So, we won initiative, now we take the 20 sided dice and roll again. The higher the number, the more likely you are to hit! Plus, if you roll and 19 or a 20, you may even get a critical bonus! So lets say you roll and 20, solid. You are allowed your critical, and you roll your 1d6 to see damage. Lets say you roll a 4. So, with your critical, you get a damage x 2. Therefore, you hit to take 8 points of damage! yay! Does this make alittle more sence? So say you are a 5th level wizard now. and you gain the initiative and rolled a 17 on your hit. now its time to roll damage. With wizards, as with any character, the higher the level you are, the more damage you are capable of doing! So lets say we want to fire a Magic missile. at level one, magic missile does 1d4 +1(for force). Your strength with MM increases with every 2 levels you gain. So 3rd, 5th, 7th, etc. Since we are level 5, instead of doing 1d4+1, we get 3d4+3. Meaning you would take 3 4 sided dice and roll them, add the 3 up and then add an additional 3 to the total damage. Here is a small chart to help show how we got 3d4+3 at level 5... 1st lvl - 1d4+1 2nd lvl- 1d4+1 3rd lvl - 2d4+2 4th lvl - 2d4+2 5th lvl - 3d4+3 starting to make a little more sense? Hope it helped even just a little bit.
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Jon Irenicus
New Member
Magic is but a tool used toward a purpose.
Posts: 240
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Post by Jon Irenicus on Apr 9, 2008 12:27:20 GMT -5
You have to roll again after your first 20 to confirm a critical.
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Post by The Black Knight on Apr 9, 2008 18:52:56 GMT -5
Was my Tutorial too confusing?
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Post by Deedlit on Apr 10, 2008 0:25:47 GMT -5
nah thats not it, its just sometimes its easier to have it in a setting as opposed to tons of rules laid out that you cant visualize.
obviously the best method is hands on.
and sorry i forgot about that part, Jon. ^_^ thankies!
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